Policy-making 2.0 prize - Rules for participation

Why a prize?

The environment in which policy-makers work is becoming more challenging by the day. The world is increasingly unstable, complex and interconnected, as the financial crisis has shown, and the tools are inadequate. At the same time, many citizens reject collective action through traditional parties and look to take an increasingly personal and active role in policy decisions, mirroring their personalised, simple and relational experiences using web-based technologies and social media. Policy-making 2.0 refers to a blend of emerging and fast developing technologies that enable better, more timely and more participated decision-making. We wanted to reward and give visibility to the best applications, those which delivered a real impact on policy-making.

What are policy-making 2.0 applications?

This prize was given to the best policy-making 2.0 applications, that is for the best use of technology to improve the design, delivery and evaluation of Government policy. We focused on implementation that can show a real impact on policy making, either in terms of better policy or wider participation. These technologies included, but were not limited to:

  • Open and big data
  • Visual analytics
  • Modelling and simulation (beyond general equilibrium models)
  • Collaborative governance and crowdsourcing
  • Serious gaming
  • Opinion mining.
Condition for participating was the real-life implementation of technology to policy issues - potential implementation cases were not eligible.

Rules for participation

The prize was open to citizens and organisations from all over the world. Participants had to submit a short form, illustrating:

  • Name of the application
  • Name of the applicant and contact details
  • Year of launch of the application
  • Description of the application, with particular reference to what extent it addresses the award criteria

Proposals were submitted by May 25th.

How were the winners selected?

There were three winners.

The criteria for judging, equally important, were:

  • What impact did it have on the quality of policies?
  • How open, scalable and replicable was it?
  • How extensive was public and policymaker take up?
  • How was it technologically innovative

Who were the winners?

The winners of the Policy Making 2.0 were Pathways 2050, Ideascale SAVE, Liquid Democracy

Who was the jury?

The jury consisted of the following people:

  • Yushim Kim
  • Emer Coleman
  • Alberto Cottica
  • Pietro Terna
  • Jonathan van Parys
  • Giulio Quaggiotto
  • Miguel Gonzalez Sancho

To read more about the jury members click here

What was the prize?

The 3 Winners received high profile visibility ensured by our media partners, Euractiv.

An IPAD mini was distributed to all winners.

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Events

  • The Project
  • The Platform